AI Voices for Gaming & Character Voices

AI Voices for Gaming & Character Voices

Pre-rendering every branch means shipping every branch. WebSocket streaming lets dialogue generate during play instead, so a conversation tree costs what players actually hear rather than what they might.

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Game character voice generator
LucaVerified
Italian · Male · Young
Italian
Use voice
PratikVerified
Indian · Male · Young
India flagHindi
Use voice
SahanaVerified
Indian · Female · Young
India flagHindi
Use voice
RajibVerified
Indian · Male · Young
India flagHindi
Use voice
SreenathVerified
Indian · Female · Young
India flagHindi
Use voice
JuneVerified
Korean · Female · Young
Korean
Use voice
LucaVerified
Italian · Male · Young
Italian
Use voice
PratikVerified
Indian · Male · Young
India flagHindi
Use voice
SahanaVerified
Indian · Female · Young
India flagHindi
Use voice
RajibVerified
Indian · Male · Young
India flagHindi
Use voice
SreenathVerified
Indian · Female · Young
India flagHindi
Use voice
JuneVerified
Korean · Female · Young
Korean
Use voice

German AI Voices

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Friendly Voices

Narration is the one job where a voice has to hold up for hours rather than seconds. 163 of the 244 voices here carry the narration tag, the largest group in the catalog, across English, Hindi and nine other Indic languages.

1500+ voices to explore

Browse our full voice library and find the right tone, accent, and personality for your agent.

Model Specifications

Streaming transports

WebSocket, HTTP chunked transfer

WebSocket, HTTP chunked transfer

Output formats

.ulaw, .alaw, PCM 16-bit, .wav, .mp3

.ulaw, .alaw, PCM 16-bit, .wav, .mp3

Speed range

0.5× – 2.0×, set per request

0.5× – 2.0×, set per request

Sample rate

44.1 kHz native, resampled to 8 kHz for telephony

44.1 kHz native, resampled to 8 kHz for telephony

Latency

~200 ms to first byte (p50, warm region)

~200 ms to first byte (p50, warm region)

Generating dialogue at runtime

Pre-rendering every line means shipping every branch as an audio asset, which grows quickly in a game with choice. The WebSocket transport streams audio as it renders, so dialogue can be produced during play instead. Branching conversations stop multiplying your asset count and start costing only what players actually hear.

Writing for the character limit

Requests cap at 250 characters, which suits game dialogue well since barks and exchanges are short by nature. Longer monologues are assembled from several calls. Keeping speed and voice fixed across those calls is what holds a performance together across the joins.

What range is available

Fourteen voices carry the character and animation tag, which is the group with the widest delivery in the catalog. Worth setting expectations though: there is no emotion parameter. Range comes from the voice you cast and from how the line is written, not from a setting you can adjust per delivery.

Localising a cast

A voice covers either the Indic family of eleven languages or the European family of ten, never both. That shapes how you cast a localised game: one voice can carry a character across Hindi, Tamil and Bengali, but a European localisation needs a separate voice for that character.

Popular voices

Frequently asked questions

Yes. The WebSocket transport streams audio as it renders, so dialogue can be generated during play rather than pre baked into the build. Fourteen voices carry the character tag. Runtime generation also means branching dialogue does not multiply your asset count.