Pre-rendering every branch means shipping every branch. WebSocket streaming lets dialogue generate during play instead, so a conversation tree costs what players actually hear rather than what they might.
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German AI Voices

Female Voices

Warm Voices

AI Voices for Podcast Generation

British English AI Voices

AI Voices for Documentary Voice Over

Calm Voices

Australian English AI Voices

AI Voices for Gaming & Character Voices

Professional Voices

AI Narrator Voices

Cheerful Voices

AI Voices for Customer Support Automation

Authoritative Voices

AI Voices for Meditation & Wellness

Gravelly AI Voices

AI Voices for YouTube Voiceover

Indian English AI Voices

AI Voices for Movie Trailers

Friendly Voices
Narration is the one job where a voice has to hold up for hours rather than seconds. 163 of the 244 voices here carry the narration tag, the largest group in the catalog, across English, Hindi and nine other Indic languages.
1500+ voices to explore
Browse our full voice library and find the right tone, accent, and personality for your agent.
Model Specifications
Streaming transports
Output formats
Speed range
Sample rate
Latency
Generating dialogue at runtime
Pre-rendering every line means shipping every branch as an audio asset, which grows quickly in a game with choice. The WebSocket transport streams audio as it renders, so dialogue can be produced during play instead. Branching conversations stop multiplying your asset count and start costing only what players actually hear.
Writing for the character limit
Requests cap at 250 characters, which suits game dialogue well since barks and exchanges are short by nature. Longer monologues are assembled from several calls. Keeping speed and voice fixed across those calls is what holds a performance together across the joins.
What range is available
Fourteen voices carry the character and animation tag, which is the group with the widest delivery in the catalog. Worth setting expectations though: there is no emotion parameter. Range comes from the voice you cast and from how the line is written, not from a setting you can adjust per delivery.
Localising a cast
A voice covers either the Indic family of eleven languages or the European family of ten, never both. That shapes how you cast a localised game: one voice can carry a character across Hindi, Tamil and Bengali, but a European localisation needs a separate voice for that character.
Similar to
AI Voices for Gaming & Character Voices

Expressive Voices
There is no emotion parameter, so range comes from the voice and from how the line is written. Fourteen voices carry the character tag, and those have the widest delivery available.

AI Voices for Live Narration & Streaming
Generation runs at 3.3 times real time, so audio renders faster than it plays and the buffer stays ahead. First audio arrives in about 200 milliseconds over SSE or WebSocket.

AI Voices for Podcast Generation
Podcast production is segment based already, which suits generation in short calls. Intros and ad reads generate once and cache, and pairing contrasting voices produces a two-hander without booking two people.

Young Voices
One hundred and forty six voices are tagged young, 63 percent of the catalog, across every accent and all twelve recommended languages. Unlike tone, age is a real tagged field rather than an inference.

Deep Voices
Worth saying plainly: nothing in the catalog records pitch, so these six were chosen by ear rather than filtered. There is no pitch control either, so depth is a casting decision.

British English AI Voices
Seven British voices, listed in full rather than selected. Isla, Julia and Poppy are female, Alistair, Edward and Noah male. Enough for most projects, small enough to audition in five minutes.





