Announcing our Series A Funding

Announcing our Series A Funding

AI Voices for Gaming & Character Voices

Pre-rendering every branch means shipping every branch. WebSocket streaming lets dialogue generate during play instead, so a conversation tree costs what players actually hear rather than what they might.

VOICES FOR THIS USE CASE

Lucaluca
MaleYoungItalian
Best for ItalianUse voice
Pratikpratik
MaleYoungIndian
Best for HindiUse voice
Sahanasahana
FemaleYoungIndian
Best for HindiUse voice
Rajibrajib
MaleYoungIndian
Best for HindiUse voice
Sreenathsreenath
FemaleYoungIndian
Best for HindiUse voice
Junejune
FemaleYoungKorean
Best for KoreanUse voice

Generating dialogue at runtime

Pre-rendering every line means shipping every branch as an audio asset, which grows quickly in a game with choice. The WebSocket transport streams audio as it renders, so dialogue can be produced during play instead. Branching conversations stop multiplying your asset count and start costing only what players actually hear.

Writing for the character limit

Requests cap at 250 characters, which suits game dialogue well since barks and exchanges are short by nature. Longer monologues are assembled from several calls. Keeping speed and voice fixed across those calls is what holds a performance together across the joins.

What range is available

Fourteen voices carry the character and animation tag, which is the group with the widest delivery in the catalog. Worth setting expectations though: there is no emotion parameter. Range comes from the voice you cast and from how the line is written, not from a setting you can adjust per delivery.

Localising a cast

A voice covers either the Indic family of eleven languages or the European family of ten, never both. That shapes how you cast a localised game: one voice can carry a character across Hindi, Tamil and Bengali, but a European localisation needs a separate voice for that character.

SPECIFICATION

Sample rate

44.1 kHz native, resampled to 8 kHz for telephony

Latency

~200 ms to first byte (p50, warm region)

Output formats

ulaw, alaw, PCM 16-bit, WAV, MP3

Streaming transports

WebSocket, HTTP chunked transfer

Speed range

0.5× – 2.0×, set per request

Explore Voice Similar to

AI Voices for Gaming & Character Voices

Expressive Voices

There is no emotion parameter, so range comes from the voice and from how the line is written. Fourteen voices carry the character tag, and those have the widest delivery available.

AI Voices for Live Narration & Streaming

Generation runs at 3.3 times real time, so audio renders faster than it plays and the buffer stays ahead. First audio arrives in about 200 milliseconds over SSE or WebSocket.

AI Voices for Podcast Generation

Podcast production is segment based already, which suits generation in short calls. Intros and ad reads generate once and cache, and pairing contrasting voices produces a two-hander without booking two people.

Young Voices

One hundred and forty six voices are tagged young, 63 percent of the catalog, across every accent and all twelve recommended languages. Unlike tone, age is a real tagged field rather than an inference.

Deep Voices

Worth saying plainly: nothing in the catalog records pitch, so these six were chosen by ear rather than filtered. There is no pitch control either, so depth is a casting decision.

British English AI Voices

Seven British voices, listed in full rather than selected. Isla, Julia and Poppy are female, Alistair, Edward and Noah male. Enough for most projects, small enough to audition in five minutes.

AI Voices for YouTube Voiceover

Short form rewards pace, and speed adjusts up to 2.0. Scripts change after the edit, so generating line by line means retiming a section costs one line rather than the whole track.

AI Voices for Audiobook Narration

A novel is thousands of requests stitched together, and the joins are where narration falls apart. These voices hold consistent across a full book and cover nine Indic languages that most vendors do not.

AI Voices for Ads & Commercials

Commercial reads are short, fast, and worth testing in variants. A thirty second spot is one or two requests, which makes producing four versions cheaper than booking one session.

AI Voices for E-Learning

Course audio has to sound the same in module ten as in module one. These voices hold consistent across sessions, handle technical vocabulary through pronunciation dictionaries, and cover nine Indic languages alongside English.

Expressive Voices

There is no emotion parameter, so range comes from the voice and from how the line is written. Fourteen voices carry the character tag, and those have the widest delivery available.

AI Voices for Live Narration & Streaming

Generation runs at 3.3 times real time, so audio renders faster than it plays and the buffer stays ahead. First audio arrives in about 200 milliseconds over SSE or WebSocket.

AI Voices for Podcast Generation

Podcast production is segment based already, which suits generation in short calls. Intros and ad reads generate once and cache, and pairing contrasting voices produces a two-hander without booking two people.

Young Voices

One hundred and forty six voices are tagged young, 63 percent of the catalog, across every accent and all twelve recommended languages. Unlike tone, age is a real tagged field rather than an inference.

Deep Voices

Worth saying plainly: nothing in the catalog records pitch, so these six were chosen by ear rather than filtered. There is no pitch control either, so depth is a casting decision.

British English AI Voices

Seven British voices, listed in full rather than selected. Isla, Julia and Poppy are female, Alistair, Edward and Noah male. Enough for most projects, small enough to audition in five minutes.

AI Voices for YouTube Voiceover

Short form rewards pace, and speed adjusts up to 2.0. Scripts change after the edit, so generating line by line means retiming a section costs one line rather than the whole track.

AI Voices for Audiobook Narration

A novel is thousands of requests stitched together, and the joins are where narration falls apart. These voices hold consistent across a full book and cover nine Indic languages that most vendors do not.

FAQs

Yes. The WebSocket transport streams audio as it renders, so dialogue can be generated during play rather than pre baked into the build. Fourteen voices carry the character tag. Runtime generation also means branching dialogue does not multiply your asset count.