Announcing our Series A Funding

Announcing our Series A Funding

AI Voices for Live Narration & Streaming

Generation runs at 3.3 times real time, so audio renders faster than it plays and the buffer stays ahead. First audio arrives in about 200 milliseconds over SSE or WebSocket.

VOICES FOR THIS USE CASE

Pratikpratik
MaleYoungIndian
Best for HindiUse voice
Mishamisha
FemaleYoungIndian
Best for HindiUse voice
Paripari
FemaleYoungIndian
Best for HindiUse voice
Gowthamgowtham
MaleYoungIndian
Best for HindiUse voice
Lucaluca
MaleYoungItalian
Best for ItalianUse voice
Junejune
FemaleYoungKorean
Best for KoreanUse voice

Generation outruns playback

Synthesis runs at 3.3 times real time, so audio renders faster than it plays and the buffer stays ahead of the listener. First audio arrives in around 200 milliseconds. For live commentary that margin is what makes continuous delivery possible rather than merely fast.

Planning for a dropped connection

A socket closing mid stream leaves playback truncated, and that decision belongs in your application. Retry, fall back to a cached holding clip, or fail silently are the options. For live narration a short pre-rendered holding line is usually better than dead air while a retry completes.

Transport decides the experience

The synchronous endpoint waits for a complete clip, which is fine for files and wrong for live work. Use SSE for one directional streaming, or WebSocket where text arrives incrementally and playback should begin mid sentence. On live material the pause before audio is the thing listeners notice.

Writing for a 250 character window

Requests cap at 250 characters, so continuous narration is a sequence of short calls rather than one long stream. That suits live commentary, which is naturally clause by clause, but it does mean your text pipeline needs to segment sensibly rather than cutting mid phrase.

SPECIFICATION

Sample rate

44.1 kHz native, resampled to 8 kHz for telephony

Latency

~200 ms to first byte (p50, warm region)

Output formats

ulaw, alaw, PCM 16-bit, WAV, MP3

Streaming transports

WebSocket, HTTP chunked transfer

Speed range

0.5× – 2.0×, set per request

Explore Voice Similar to

AI Voices for Live Narration & Streaming

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AI Voices for Gaming & Character Voices

Pre-rendering every branch means shipping every branch. WebSocket streaming lets dialogue generate during play instead, so a conversation tree costs what players actually hear rather than what they might.

AI Voices for Batch Voiceover Pipelines

At volume the cost driver is duplication, not generation. Hashing text and skipping what already exists removes most of it, since catalog and template work repeats the same phrases constantly.

AI Voices for Audiobook Narration

A novel is thousands of requests stitched together, and the joins are where narration falls apart. These voices hold consistent across a full book and cover nine Indic languages that most vendors do not.

Energetic Voices

Speed is the reliable lever here, not casting. Settings between 1.2 and 1.4 lift almost any voice in the catalog, though longer sentences start to blur past roughly 1.5.

Authoritative Voices

Slowing down reads as more authoritative than speeding up. A setting near 0.9 does more than any voice choice, and short declarative sentences carry more weight than qualified ones.

AI Voices for Customer Support Automation

Support calls reach people who are already inconvenienced, often on a poor line. These voices favour clarity over character, hold steady across renders, and move between Hindi and English the way callers actually do.

AI Voices for Voice Chatbots

Web chat is unusual because the visitor reads and listens at once. These voices suit an unhurried delivery, begin playing in about 200 milliseconds over WebSocket, and cover twelve languages from one integration.

FAQs

Roughly 200 milliseconds, with generation running at 3.3 times real time thereafter. Use the SSE or WebSocket transport rather than the synchronous endpoint, since those begin returning audio while the rest is still rendering. The synchronous endpoint waits for the full clip.